Properties 
 
Optional aberrant Blood  
Defined in src/game/game/entity/creature/ICreature.ts:179    
 
Optional aberrant Loot  
Defined in src/game/game/entity/creature/ICreature.ts:181    
 
aberrant Weight  
aberrant Weight:  number 
Defined in src/game/game/entity/creature/ICreature.ts:279    
 
Optional accepted Items  
Defined in src/game/game/entity/creature/ICreature.ts:192    
 
ai  
Defined in src/game/game/entity/creature/ICreature.ts:158    
 
Optional allowed Commands  
Defined in src/game/game/entity/creature/ICreature.ts:284    
 
Optional always Allow Commands  
always Allow Commands?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:289    
 
Optional blood  
Defined in src/game/game/entity/creature/ICreature.ts:178    
 
Optional can Open Doors  
can Open Doors?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:240    
 
Optional can Trample  
can Trample?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:221    
 
Optional chance Of Scarecrow Scare  
chance Of Scarecrow Scare?:  number 
Defined in src/game/game/entity/creature/ICreature.ts:268    
 
Optional damage On Pour  
damage On Pour?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:214    
 
damage Type  
Defined in src/game/game/entity/creature/ICreature.ts:157    
 
defense  
Defined in src/game/game/entity/creature/ICreature.ts:156    
 
Optional despawn In Day Light  
despawn In Day Light?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:250    
 
Optional disable Hitching  
disable Hitching?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:224    
Optional extra Despawn Chance  
extra Despawn Chance?:  number 
Defined in src/game/game/entity/creature/ICreature.ts:245    
 
Optional fishable  
fishable?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:177    
 
Optional has Produce  
has
Produce
?:  true  |  ( ( creature
:  default )  =>  number )  
Defined in src/game/game/entity/creature/ICreature.ts:261    
 
Optional help Plants  
help Plants?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:222    
 
Optional is Tall  
is Tall?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:229    
 
Optional jump Over  
jump Over?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:187    
 
Optional light Color  
Defined in src/game/game/entity/creature/ICreature.ts:194    
 
Optional light Source  
light Source?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:193    
 
Optional loot  
Defined in src/game/game/entity/creature/ICreature.ts:180    
 
Optional loot Group  
Defined in src/game/game/entity/creature/ICreature.ts:186    
 
Optional make Noise  
make Noise?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:185    
 
maxatk  
maxatk:  number 
Defined in src/game/game/entity/creature/ICreature.ts:155    
 
maxhp  
maxhp:  number 
Defined in src/game/game/entity/creature/ICreature.ts:153    
 
minatk  
minatk:  number 
Defined in src/game/game/entity/creature/ICreature.ts:154    
 
minhp  
minhp:  number 
Defined in src/game/game/entity/creature/ICreature.ts:152    
 
Optional mod Index  
mod Index?:  number 
 
 
move Type  
Defined in src/game/game/entity/creature/ICreature.ts:159    
 
Optional no Cage  
no Cage?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:273    
 
Optional no Corpse  
no Corpse?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:188    
 
Optional no Splash  
no Splash?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:200    
 
Optional no Stumble  
no Stumble?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:195    
 
Optional on Damaged  
Defined in src/game/game/entity/creature/ICreature.ts:304    
 
Optional on Death  
Defined in src/game/game/entity/creature/ICreature.ts:299    
 
Optional on Stat Change  
Defined in src/game/game/entity/creature/ICreature.ts:294    
 
Optional particles On Move  
particles On Move?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:202    
 
Optional particles On Spawn  
particles On Spawn?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:203    
 
Optional passable  
passable?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:227    
 
Optional petting Causes Burns  
petting Causes Burns?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:209    
 
Optional prevent Release  
prevent Release?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:175    
 
Optional prevent Spawn Zs  
Defined in src/game/game/entity/creature/ICreature.ts:170    
 
Optional provides Fire  
provides Fire?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:204    
 
reputation  
reputation:  number 
Defined in src/game/game/entity/creature/ICreature.ts:189    
 
Optional scare During Day Light  
scare During Day Light?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:255    
 
Optional skip Movement Chance  
skip Movement Chance?:  number 
Defined in src/game/game/entity/creature/ICreature.ts:165    
 
Optional spawn  
Defined in src/game/game/entity/creature/ICreature.ts:230    
 
Optional spawn Animation  
spawn Animation?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:184    
 
Optional spawn Group  
Defined in src/game/game/entity/creature/ICreature.ts:183    
 
spawn Tiles  
Defined in src/game/game/entity/creature/ICreature.ts:182    
 
Optional special Ability  
special
Ability
?:  ( ( creature
:  default , enemy
:  undefined  |  default  |  default < number > , bypass
?:  boolean )  =>  boolean )  
Type declaration 
( creature:  default , enemy:  undefined  |  default  |  default < number > , bypass?:  boolean ) :  boolean  
Returns boolean       
Defined in src/game/game/entity/creature/ICreature.ts:310    
 
Optional special Attack  
special
Attack
?:  {       doSpecialAttack
:  ( ( creature
:  default , enemy
:  default  |  default < number > )  =>  boolean ) ;       shouldSpecialAttack
:  ( ( creature
:  default , specialAttackChanceMultiplier
:  number )  =>  boolean ) ;  }  
Type declaration 
do Special Attack:  ( ( creature:  default , enemy:  default  |  default < number > )  =>  boolean )  
 
should Special Attack:  ( ( creature:  default , specialAttackChanceMultiplier:  number )  =>  boolean )  
( creature:  default , specialAttackChanceMultiplier:  number ) :  boolean  
Parameters 
 
specialAttackChanceMultiplier: number     
Returns boolean         
Defined in src/game/game/entity/creature/ICreature.ts:315    
 
Optional speed  
speed?:  number 
Defined in src/game/game/entity/creature/ICreature.ts:223    
 
Optional stoking Restores Health  
stoking Restores Health?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:219    
 
Optional taming Difficulty  
taming Difficulty?:  number 
Defined in src/game/game/entity/creature/ICreature.ts:191    
 
Optional teleport Movement  
teleport Movement?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:235    
 
Optional temperature  
temperature?:  number 
 
 
Optional tex OffsetY  
tex OffsetY?:  number 
Defined in src/game/game/entity/creature/ICreature.ts:228    
 
Optional tile Miss Chance  
tile
Miss
Chance
?:  OptionalDescriptions < TileGroup ,  number > 
Defined in src/game/game/entity/creature/ICreature.ts:225    
 
Optional waste  
Defined in src/game/game/entity/creature/ICreature.ts:226    
 
Optional water Animations  
water Animations?:  boolean 
Defined in src/game/game/entity/creature/ICreature.ts:190    
 
weight  
weight:  number 
Defined in src/game/game/entity/creature/ICreature.ts:278    
If set, creature will only listen to certain commands.